NASA SUITS 2025

As part of the 2024–2025 NASA SUITS ➚ program, I co-designed an augmented reality interface for astronauts to collect and analyze lunar surface data

Tools

Category

Design System
Selected by NASA as 1 of 10 national finalists

Timeline

9 months

Role

Lead UI designer on a team of 15 designers and 8 developers

Overview

Context

NASA SUITS (Spacesuit User Interface Technologies for Students) is an annual design challenge where student teams prototype UI solutions for future lunar missions. The RISD x Brown University team was selected as 1 of 10 national finalists. We designed a dual-monitor interface to assist mission controllers in monitoring astronaut and rover activity on the Moon. The left screen showed tasks, maps, pins, and controls; the right focused on telemetry and live video feeds.

My Role

As Lead UI Designer and UX Team Lead, I created the foundational design system used by 15 designers and 8 developers. I was responsible for its creation, evolution, and adoption across the entire interface.

Design Preview

Marking points of interest

Driving the pressurized rover

Performing terrain scans

Telemetry display

Research & Discovery

Evaluate early low-fidelity wireframes for reusable UI patterns

Develop a variable library for typography, spacing, and color roles

Build scalable components (cards, tabs, pins, alerts, overlays) in Figma

Iterations

Key change #1: Differentiate hazards from other points of interest

Problem

Users struggled to tell hazards apart from normal mission markers

Solution

Introduced distinct color codes, iconography, and alert framing styles

Key change #2: Separate hazards by level of criticality

Problem

When every hazard pops on on the map, it's hard to tell which ones are minor and which ones are life-threatening

Solution

Separated hazards into cautions (equipment failure) and warnings (life-threatening). Only warnings pop up on the map

Key change #3: Reduce cognitive load when viewing telemetry

Problem

Too many data points that look the same overwhelmed the UI and made it unreadable

Solution

Prioritized essential telemetry with collapsible data groups, responsive scaling, and adaptive information thresholds depending on user role

Impact

Significantly improved workflow for 15+ designers and 8+ developers

Having the core component library built by month 1 of our 9-month design sprint gave designers a solid understanding of our design system early on and allowed developers to get a head start on implementing the UI.

We were selected as national finalists!

Our RISD+Brown University team was selected as 1 of 10 national finalists for further mentorship, testing, and development. At the end of our sprint, we had the opportunity to present our solution at the Johnson Space Center in Houston.

What I learned

1

How to scale design systems across large, interdisciplinary teams
I learned to balance visual consistency with flexibility while coordinating between 15 designers and 8 developers.

2

The importance of designing for high-stakes, real-time environments
I deepened my understanding of cognitive load, hierarchy, and urgency when designing for safety-critical use cases.

3

Effective cross-functional communication
I strengthened my ability to translate abstract UX principles into clear documentation, components, and developer-ready assets.